Guys, I couldn’t find a site running a Currie Cup Fantasy League competition, so I did what any half-competent web-site administrator would do; I decided to create my own.
So, a few general points. Obviously, this is a brand new competition format, so let’s consider this year’s Currie Cup as an “extended beta test”, to borrow a phrase from my day job. We’ll use the rules as laid out below for the duration of this season, then discuss how we can tweak the format for next year’s Super 14.
So, I wanted it to be simple. Low maintenance, both for those playing and (more importantly) for those administering it. In time, I will build all the groovy web pages to make it all work automatically, but for the first few weeks, there will be some manual steps involved. Here’s how it’s going to work:
You pick a squad of 26 players. Simple as that. Those 26 guys will see you right through the Currie Cup, so it’s pretty important that you get your initial selections spot on. Unlike other fantasy leagues, there won’t be much emphasis on chopping and changing your team as the season progresses – far too much admin involved. The idea is, pick a big squad initially and put a lot of thought into it, then sit back and see how your charges do over the course of the season. If a guy is out injured, that’s unfortunately just too bad. It’s going to happen to everyone in the competition at one stage or another. Likewise, if guys drop out to join the Boks, they won’t score you any points. Guys currently with the Boks may come back into the Currie Cup at some stage, meaning less game time for their understudies. All of these are factors to take into account when picking your 26.
So, we’ll allow a fair bit of flexibility in terms of the squad you choose. We will divide players into the following categories:
- Props (max 4 per squad)
- Hookers (max 3 per squad)
- Other Forwards (max 8 per squad)
- Halfbacks (max 4 per squad)
- Centres (max 4 per squad)
- Outside Backs (max 5 per squad)
Adhering to these maximum numbers will force you to pick a reasonably balanced squad, without being too prescriptive. You can have at most 13 backs, or at most 15 forwards, depending on what sort of team you’d like to have.
Now, points are awarded, each week, as follows:
|Player is named in the matchday 22||1 point|
|Player is on the winning side||1 point|
|Player is in a team that draws||0.5 points|
|Prop scores a try||1.5 points|
|Any other forward scores a try||1 point|
|Halfback or centre scores a try||1 point|
|Outisde back scores a try||0.75 point|
|Backline player kicks a penalty, conversion or drop goal||0.5 points|
|Forward kicks a penalty, conversion or drop goal||0.75 points|
|Player is yellow carded||-2 points|
|Player is red carded||-5 points|
|Player is captain of a winning team||2 points|
|Player scores a hat-trick of tries||3 points|
|Player converts 7 (or more) kicks at goal||3 points|
In addition to that, we’ll have a number of bonus points that can be gained in any round, as follows:
|For every four tries scored by your side in one round||1 point|
|Highest total score for the round||5 points|
This will obviously only cover the Currie Cup Premier Division, so only players that represent one of the 8 unions playing in that competition are likely to score you any points. I have put up an initial list of players, along with their allocated positions here. Use that as a starting point, if you like, but you can pick players who aren’t on that list as long as you get them in the right position.
To enter, please send me an email containing your Sharksworld username and your 26 players. Send this to [email protected] and please send it from the email address we have on record here, just so I can be sure nobody is trying to do anything dodgy (not that any of you guys would). Once I receive your squad, I will assess it’s composition and come back to you in case you need to make any changes in line with the rules. This process will continue until the round 1 lock down, which will be at noon on Friday 20 June.
Entries will still be open after that point, for anyone who comes in late. We’ll assign a default score of 20 points per round to any late entrants, per round they have missed and do a hard cut-off after 5 rounds, or so.
So, that’s it! Hope you’re all keen to join in. Get those teams mailed in.Tweet